



Dagger
2x Paladin with Starsoul Mace
Old Guard with Ancestral Weapon and Gromril Shield
Shield
2x Paladin with Starsoul Mace
Hammer
Retributor-Prime
Company Captain
Tips, Tricks & Tactics
Early Game Plan: The main idea of the list is to get your powerful fighters to closest important area od the map and kill everything there. The whole warband having movement 3 means that that it might need help “getting there”. That’s why Old Guard and his triple “Swift as the Wind” is the key to early game. The most common first turn with Dagger on the table will look similar: first activation is “Swift as the wind” and wait action, to then move 2 paladins from Dagger and after that if possible moving Old Guard to your next battlegroup to spread the movement speed buff there. (potentially with the bonus move action from his Double)


Late Game Plan: When your Paladins will finally reach the place when they want to be they will most likely meet some opposing forces there. It’s time to show your opponent why your warband is called “Dragoncast”. Your main plan at this point (outside of occasionally shouting “Hammer Time” in M.C. Hammer impression) is to use “Fight for Profit” and in case your Company Captain is on objective or carries a treasure your Paladin attack profiles will be elevated to the mirror of attack profile of unbracketed Zombie Dragon.

When deciding the order of your activations you can try to predict where your opponent is going to attack your unharmed Fighters, as your heavy Stormcast Fighters may transfer such situation into a bonus move action with Furious Avangers ability.

