



1st place on Warkraj2023, 25 player tournament in Warsaw (Poland)
Dagger
Demolisher with Flamehurler
3x Shatterer
Shield
Ruinator Alpha with Heavy Flail
Demolisher with Flamehurler
Shatterer
Hammer
Slaughterpriest with Wrath-hammer and Hackblade
Demolisher with Flamehurler
Shatterer
Tips, Tricks & Tactics
Powerful triples – This list has access to two great abilities in Ash bomb and Engulfing Flames of Dark Artifice.

Depending on the need and value of triple this abilities let you chose area of the map and instantly get big advantage there by weakening enemy fighter stats or dealing massive damage. If you manage to have 2 triples with good values one turn then simple Flamehurler can win you the game by using Engulfing Flames of Dark Artifice in a key area and waiting to use the ability again next activation.
Pull – After you maxed out your triples with wild dice and still have some “leftover” doubles then most likely it will be used on Bloodbind, one of the most universal abilities in the game.

Pulling your opponents not only reposition enemy treasure bearers or bring opposing fighters in range of your fighter weapons, but you can pull a Brute that used “You messin’” or any other fighter out of objective, you can pull fighters away from battlefield center in Strong-Arm the Competition, you can force fliers that hide on elevated platforms down or you can mess enemy combos (for example: pull KO hero that used Fight from Profit from his Thunderer friends and from objective) or pull opponents into the range of your deadly triples.
Range – Every fighter in the warband has over 1″ range which makes your forces more durable (your opponent still has to move to you even though you can attack him) and wastes enemy activations. Positioning is also way easier as you can move directly where you need to be in future and attack nearby enemies from range instead of zigzaging from one enemy to another.
Threat – The Abilities described above are very powerful and impact the game beyond how you will use them. Knowing you have access to such tools will influence the way your opponent deploy (keeping over 2″ distance to lower the impact of Engulfing Flames of Dark Artifice), order of his activations (out of fear of Bloodbind he will not make key moves early) and his plans (grouping valuable units in one area becomes risky)
