




The list went 3-1 on 2023 Adepticon
Dagger:
Mizzenmaster
Grundstok Thunderer with Aethercannon
Arkonaut Company Privateer with Privateer Pistol and Arkonaut Cutter
Shield:
Endrinrigger with Rapid-Fire Rivet Gun and Aethermatic Saw
2x Arkonaut Company Privateer with Privateer Pistol and Arkonaut Cutter
Hammer:
Endrinmaster with Endrinharnass
Grundstok Thunderer with Aethercannon
Arkonaut Company Privateer with Privateer Pistol and Arkonaut Cutter
Tips, Tricks & Tactics
Arguably the best ability in the game – The biggest strength of KO is access to Fight for Profit, ability which is currently the strongest force multiplier in the game. This is how you will spend 95% of your triples and most likely you will want to do this every turn. Try to keep as many fighters in the range of ability and lay waste on your opponents from distance and if necessary in melee too. In rare cases of 2 triples consider using it twice a turn

Budget Titan – Supercharged Endrinharness ability will change your 140 points Endrinmaster damage potential into Ogre Hero category. Try to use the fact that this hero is often undervalued and surprise your enemy (ideally while fighting for profit at the same time) with unexpected damage.

Keeping Thunderers safe – One of the priorities of the list is keeping enemy mobile units away from your Thunderers so they can obliterate your opponents from distance. Popular saying “Offence is the best Defence” (and another popular one – “death is the best form of crowd control”) is the key to do this and to make killing enemy fliers (that are often the most mobile enemy fighters, so the biggest threat to Thunderers) even easier this faction own fliers have access to Master the Skies ability that will help you make sure that you keep air superiority over the battlefield.

For your Mizzenmaster this ability advantage over Onslaught is quite consistant with Onslaught winning only in 2% of most edge cases but in case of Endrinrigger better ability depend on number of damage you need to inflict, you can find the exact difference against Toughness 4 below (with Fight for Profit affecting Endrinrigger always use Master of the Skies):
| Damage | Onslaught | Master the Skies |
| 1 | 98,77% | 96,30% |
| 2 | 98,77% | 96,30% |
| 3 | 91,36% | 96,30% |
| 4 | 91,36% | 79,63% |
| 5 | 74,69% | 79,63% |
| 6 | 72,22% | 79,63% |
| 7 | 55,56% | 49,07% |
| 8 | 44,44% | 49,07% |
| 9 | 38,19% | 49,07% |
| 10 | 21,53% | 19,91% |
| 11 | 19,68% | 19,91% |
| 12 | 11,34% | 19,91% |
| 13 | 5,79% | 4,63% |
| 14 | 5,79% | 4,63% |
| 15 | 1,62% | 4,63% |
| 16 | 1,00% | 0,46% |
If remembering patterns is easy for you and you really like minmaxing I suggest to try remembering that Onslaught wins with every third number of damage starting with 4, so the chain is as follows: 4,7,10,13.
