Battlepack Draft: Mark of Chaos v0.9

Please do not distribute (yet), feel free to comment, test and suggest changes =)

6 Deployment maps:

I didn’t attacked it with math yet, so some aspects will most likely change

6 Victory Conditions:

The number and location of objectives is determined by deployment map. At the end of each battle round, the players score 1 victory point for each objective they control. The battle ends after 4 battle rounds. When the battle ends, the player with the most victory points wins the battle. If the difference in Victory Points is bigger than 2 its a major victory, otherwise its a minor victory.


The number and location of objectives is determined by deployment map. At the end of each battle round, players score a number of victory points equal to the number of the current battle round for each objective shown on the deployment map that they control. The battle ends after 4 battle rounds. When the battle ends, the player with the most victory points wins the battle. If the difference in Victory Points is bigger than the number of objectives on deployment map its a major victory, otherwise its a minor victory.


The number and location of treasures is determined by deployment map. The battle ends after 4 battle rounds. When the battle ends, the player who has the most fighters carrying treasures wins. If the winner has 1 treasure more its a minor victory, otherwise its a major victory.


The number and location of treasures is determined by deployment map. At the end of each battle round, players score a number of victory points equal to the number of their fighters carrying treasures. Additionally players score 1 victory point every time enemy fighter drops the treasure. The battle ends after 4 battle rounds. When the battle ends, the player with the most victory points wins the battle. If the difference in Victory Points is bigger than the number of treasures its a major victory, otherwise its a minor victory.


At the start of each combat phase, starting with the player that has initiative, each player picks 1 fighter in their warband that is on the battlefield and does not have a Monster runemark. That fighter is referred to as unhinged fighter until the end of that battle round. Once you picked your unhinged fighter that fighter can’t be picked again in later turns. Every player must keep a total of the damage points allocated to enemy fighters by attack actions made by their unhinged fighter in that battle round. The player with the highest total at the end of that battle round scores 1 victory point or in case the damage difference is bigger than 5 – 2 victory points. The battle ends after 4 battle rounds. When the battle ends, the player with the most victory points wins the battle. If the winner has 1 victory point more its a minor victory, otherwise its a major victory.


At the start of each battle round (before initiative phase), each player, starting with the defender, picks 1 enemy fighter to be a hunted fighter. At the end of each battle round, players score 1 victory point for each enemy hunted fighter that was taken down in that battle round. Players score 1 additional victory point for each of the following that is true about taken down hunted fighter: it had a monster runemark, it had a hero runemark, it had the highest (or was tied for highest) wounds characteristic of all the enemy fighters. The battle ends after 4 battle rounds. When the battle ends, the player with the most victory points wins the battle. If the difference in Victory Points is bigger than 2 its a major victory, otherwise its a minor victory.

6 Twists:

Grandfather Gifts – At the end of each round, but before control of objectives is determined for each fighter within 3″ of objective/treasure allocate the number of damage equal to the number of current battle round minus one.


Blood for the Blood God – Only fighters that dealt damage to enemy fighters can pick up treasures or contest objectives.


Revel in Depravity – Add half value of the current’s round number (rounded down) to the crit damage value of all melee attacks.


Changer of Ways – After finishing move action within 3″ of battlefield corner you can pick up your fighter and set it up within 3″ of opposing battlefield corner.


Vermintide – At the end of each round, but before control of objectives is determined allocate 2 damage to each fighter within 3″ of battlefield edge.


Torrent of Flames – all fighters get access to Horned Granade ability

[Double] Horned Granade: Pick a visible enemy fighter within 6″ of this fighter and roll a number of dice equal to the value of this ability. For each roll equal to or exceeding the Movement characteristic of that fighter, allocate 2 damage points to them.


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